That, in fairness, is a pretty big caveat. “Nier is an incredible, beautiful, fun, important game to our medium.” he wrote. Game designer Teddy Diefenbach (Hyper Light Drifter) went as far as to start a Twitter thread suggesting the best way to play the game, following negative feedback from friends and acquaintances. But plenty of those who’d been cajoled into trying Automata wondered whether it was worth the effort.Įven the game’s most vocal advocates have taken to suggesting workarounds, and not only for that opening. We’ve certainly faced worse setbacks and steeper challenges in our time-and a familiarity with the work of both the game’s creative figurehead and the team choreographing its action meant this didn’t come as a complete surprise. As such, if you die at any point, you’ll be whisked back to the very beginning and forced to go through it all over again. Marrying director Yoko Taro’s obstinacy with PlatinumGames’ fondness for dropping players in at the deep end, the sequel to Cavia’s 2010 cult favourite begins with half an hour of action during which you’re unable to save. Let’s face it, Nier: Automata was never likely to offer the friendliest of welcomes.
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